config.lua
Config = {}
Config.Inventory = 'ox' -- 'qb' or 'ox'
Config.Target = 'ox' -- 'qb' or 'ox'
Config.Menu = 'ox' -- 'qb' or 'ox'
Config.Notify = 'qb' -- 'qb' or 'ox'
Config.Progress = 'qb' -- 'qb' or 'ox'
Config.FuelSystem = 'LegacyFuel' -- 'qb-fuel' / 'LegacyFuel' / 'cdn-fuel'
Config.ProgressBar = function(time, label, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
if Config.Progress == 'ox' then
if lib.progressBar({
duration = time,
label = label,
useWhileDead = useWhileDead or false,
canCancel = canCancel or true,
disable = disableControls or {
car = true,
move = true,
combat = true
},
anim = animation,
prop = prop
}) then
if onFinish then onFinish() end
else
if onCancel then onCancel() end
end
else
exports['progressbar']:Progress({
name = "farming_progress",
duration = time,
label = label,
useWhileDead = useWhileDead,
canCancel = canCancel,
controlDisables = disableControls,
animation = animation,
prop = prop,
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish then onFinish() end
else
if onCancel then onCancel() end
end
end)
end
end
Config.SetFuel = function(vehicle, fuelLevel)
if Config.FuelSystem == 'qb-fuel' then
exports['qb-fuel']:SetFuel(vehicle, fuelLevel)
elseif Config.FuelSystem == 'LegacyFuel' then
exports['LegacyFuel']:SetFuel(vehicle, fuelLevel)
elseif Config.FuelSystem == 'cdn-fuel' then
exports['cdn-fuel']:SetFuel(vehicle, fuelLevel)
end
end
Config.GiveKeys = function(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)
TriggerEvent("vehiclekeys:client:SetOwner", plate)
end
Config.FarmingTools = {
'farming_hoe',
'farming_shovel',
'farming_rake',
}
Config.FarmingTime = 5000 -- Milliseconds.
Config.MaxFarmingDistance = 3.0 -- Distance.
Config.CooldownTime = 2000 -- Cooldown.
Config.OverfarmSystem = {
enabled = true,
maxHarvests = 10, -- Maximum harvests before the field needs replanting.
yieldReduction = 15, -- Percentage reduction.
minYield = 20, -- Minimum yield percentage.
replantTime = 8000, -- Milliseconds (planting new seeds).
growthTime = 300000, -- Milliseconds (new growth).
seedItems = {
wheat = 'wheat_seeds',
barley = 'barley_seeds',
potato = 'potato_seeds',
carrot = 'carrot_seeds'
},
seedCost = 2, -- Number of seeds required to replant.
fertiliser = {
enabled = true,
item = 'fertiliser', -- Item name for fertiliser.
speedMultiplier = 0.5, -- Reduces growth time by 50%.
cost = 1 -- Amount of fertiliser needed.
}
}
Config.EnableLeveling = true
Config.XPPerHarvest = {
wheat = 10,
barley = 12,
potato = 8,
carrot = 8
}
Config.LevelRewards = {
yieldBonus = {
enabled = true,
percentPerLevel = 5,
maxBonus = 100
},
speedBonus = {
enabled = true,
percentPerLevel = 3,
maxBonus = 60
},
rareItems = {
enabled = true,
baseChance = 2,
chancePerLevel = 0.5,
maxChance = 15,
items = {
{
item = 'goldchain',
minAmount = 1,
maxAmount = 1,
crops = {'wheat', 'barley'}
},
{
item = 'rolex',
minAmount = 1,
maxAmount = 1,
crops = {'potato'}
},
{
item = 'diamond_ring',
minAmount = 1,
maxAmount = 1,
crops = {'carrot'}
}
}
},
milestoneRewards = {
enabled = true,
rewards = {
[5] = {
items = {
{item = 'goldchain', amount = 1},
{item = 'money', amount = 1000}
},
message = 'Level 5 Milestone! You received a gold chain and $1000!'
},
[10] = {
items = {
{item = 'rolex', amount = 1},
{item = 'money', amount = 2500}
},
message = 'Level 10 Milestone! You received a Rolex and $2500!'
},
[15] = {
items = {
{item = 'diamond_ring', amount = 1},
{item = 'money', amount = 5000}
},
message = 'Level 15 Milestone! You received a diamond ring and $5000!'
},
[20] = {
items = {
{item = 'tenkgoldchain', amount = 1},
{item = 'diamond', amount = 3},
{item = 'money', amount = 10000}
},
message = 'Level 20 Milestone! You received a 10k gold chain, 3 diamonds and $10000!'
}
}
}
}
Config.FarmingZones = {
{
name = 'grapeseed_wheat_1',
label = 'Grapeseed Wheat Field',
coords = vector3(2858.5, 4633.5, 48.0),
size = vector3(40.0, 40.0, 5.0),
rotation = 0.0,
crop = 'wheat',
requiredTool = 'farming_hoe',
minHarvest = 2,
maxHarvest = 5,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'grapeseed_barley_1',
label = 'Grapeseed Barley Field',
coords = vector3(2900.0, 4680.0, 48.0),
size = vector3(35.0, 35.0, 5.0),
rotation = 0.0,
crop = 'barley',
requiredTool = 'farming_hoe',
minHarvest = 2,
maxHarvest = 4,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'grapeseed_potato_1',
label = 'Grapeseed Potato Field',
coords = vector3(2820.0, 4720.0, 48.0),
size = vector3(30.0, 30.0, 5.0),
rotation = 0.0,
crop = 'potato',
requiredTool = 'farming_shovel',
minHarvest = 2,
maxHarvest = 4,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'grapeseed_carrot_1',
label = 'Grapeseed Carrot Field',
coords = vector3(2780.0, 4700.0, 48.0),
size = vector3(25.0, 25.0, 5.0),
rotation = 0.0,
crop = 'carrot',
requiredTool = 'farming_shovel',
minHarvest = 2,
maxHarvest = 5,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'senora_wheat_1',
label = 'Senora Wheat Field',
coords = vector3(1958.5, 4928.5, 41.0),
size = vector3(45.0, 45.0, 5.0),
rotation = 0.0,
crop = 'wheat',
requiredTool = 'farming_hoe',
minHarvest = 3,
maxHarvest = 6,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'senora_potato_1',
label = 'Senora Potato Field',
coords = vector3(2015.0, 4890.0, 41.0),
size = vector3(35.0, 35.0, 5.0),
rotation = 0.0,
crop = 'potato',
requiredTool = 'farming_shovel',
minHarvest = 3,
maxHarvest = 5,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'harmony_barley_1',
label = 'Harmony Barley Field',
coords = vector3(1244.0, 2728.0, 38.0),
size = vector3(40.0, 40.0, 5.0),
rotation = 0.0,
crop = 'barley',
requiredTool = 'farming_hoe',
minHarvest = 2,
maxHarvest = 5,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
{
name = 'harmony_carrot_1',
label = 'Harmony Carrot Field',
coords = vector3(1320.0, 2810.0, 38.0),
size = vector3(30.0, 30.0, 5.0),
rotation = 0.0,
crop = 'carrot',
requiredTool = 'farming_shovel',
minHarvest = 2,
maxHarvest = 4,
blip = {
enabled = true,
sprite = 85,
color = 46,
scale = 0.7
}
},
}
Config.ProcessingLocations = {
{
name = 'grain_mill',
label = 'Grain Mill',
coords = vector3(2832.88, 4571.82, 46.95),
recipes = {
{
input = { item = 'wheat', amount = 5 },
output = { item = 'flour', amount = 3 },
time = 8000
},
{
input = { item = 'barley', amount = 4 },
output = { item = 'barley_flour', amount = 2 },
time = 7000
}
},
blip = {
enabled = true,
sprite = 478,
color = 4,
scale = 0.8
}
}
}
Config.Delivery = {
requiredItems = 3,
minReward = 400,
maxReward = 800,
continueDeliveries = true,
locationCooldownTime = 300000,
vehicleSpawn = {
coords = vector3(2882.21, 4482.22, 48.67),
heading = 315.0,
model = "speedo",
label = "Get Delivery Van"
},
vehicleReturn = {
coords = vector3(2860.0, 4608.0, 48.0),
heading = 135.0,
label = "Return Delivery Van"
}
}
Config.DeliveryItems = {
'flour',
'barley_flour',
'potato',
'carrot'
}
Config.DeliveryPackages = {
{
name = 'processed_goods',
label = 'Processed Goods Package',
items = {'flour', 'barley_flour'},
requiredAmount = 3,
reward = {min = 400, max = 800}
},
{
name = 'fresh_vegetables',
label = 'Fresh Vegetables Package',
items = {'potato', 'carrot'},
requiredAmount = 5,
reward = {min = 300, max = 600}
},
{
name = 'potato_package',
label = 'Potato Package',
items = {'potato'},
requiredAmount = 8,
reward = {min = 250, max = 450}
},
{
name = 'carrot_package',
label = 'Carrot Package',
items = {'carrot'},
requiredAmount = 8,
reward = {min = 250, max = 450}
}
}
Config.DeliveryLocations = {
vector3(1163.37, -323.8, 69.21), -- Mirror Park
vector3(-1223.78, -906.92, 12.33), -- Vespucci Beach
vector3(-47.52, -1757.51, 29.42), -- Davis
vector3(373.88, 325.7, 103.57), -- Vinewood Hills
vector3(150.26, 6648.37, 32.04), -- Paleto Bay
vector3(-3241.93, 1001.46, 12.83), -- Chumash
vector3(2557.26, 382.18, 108.62), -- Tataviam Mountains
vector3(1961.91, 3740.5, 32.34), -- Sandy Shores
vector3(1392.68, 3606.45, 34.98), -- Sandy Shores Airfield
vector3(-1487.55, -379.11, 40.16), -- Morningwood
vector3(-2968.24, 390.91, 15.04), -- Banham Canyon
vector3(-1820.52, 794.5, 138.09), -- Richman
vector3(-1305.12, -834.59, 17.15), -- Little Seoul
vector3(114.54, -1968.11, 20.75), -- South Los Santos
vector3(1136.42, -982.24, 46.42), -- El Rancho
}
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